Gamification
The term ‘Gamification’ means using game mechanics, techniques, and game theory in a non-game environment, such as education. Gimkit is a recent addition to gamified learning. Using this platform, instructors can create trivia quizzes. The quiz games, created in Gimkit, can be played live in class or posted in the learning management system (LMS) as gamified homework assignments.
Host a live game in class with Gimkit
In the Gimkit platform, instructors can import pre-made question banks or create question banks using multiple choice, true/false, and short answer questions. The generated code allows students to enter live games from a laptop or smartphone without the requirement of an account or registration. In-game credits are awarded to the players for correct answers, which can be used to invest in score-boosting power-ups and upgrades that help a student advance in the game. A live leaderboard keeps the students engaged and highly motivated. Quiz questions are randomly repeated during the game, reinforcing student learning.
Gamified homework created with Gimkit:
Asynchronous online courses provide flexibility and allow for self-directed learning; however, engaging students in asynchronous online courses is challenging. Gimkit allows instructors to create quiz games as homework assignments that can be posted in the learning management system (LMS) of an online course to keep students motivated and engaged with learning.
Using the Gimkit platform, instructors can import or create question banks which is converted into a game-based homework assignment by setting goals for the learners to achieve. Gimkit has several homework modes, where students must correctly answer quiz questions to be rewarded with resources to achieve specific goals in the game set by the instructor.
Visit Gimkit.com to gamify your teaching.